Characteristics
Firepower
HP
Damage
Damage at 50 m
HP
Damage at 500 m
mm
Armor Penetration
s
Gun reload time
s
Min. stun duration
s
Max. stun duration
/
/
-
s
Shell autoreloading time
rounds/min
Rate of Fire
rounds/min
Rate of Continuous Fire
HP/s
Damage per Second
s
Gun reload time
HP/min
Damage per Minute
s
Aiming Time
m
Standard dispersion at 100 m
m
Dispersion at 100 m
Improved dispersion at 100 m
s
Gun cooling time
pcs
Ammo Capacity
pcs
Shells in the magazine
s
Magazine reload time
pcs
Shells in a container
s
Loading a shell in a container
s
Container reload time
s
Loading a shell in a magazine
s
Salvo preparation time
%
Maximum autoreloading boost
Mobility
/
/ t
Weight/Load Limit
hp
Engine Power
hp/t
Specific Power
km/h
Top Speed
deg/s
Traverse Speed
deg
Turning angle
deg/s
Turret Traverse Speed
Gun Traverse Speed
s
Switching to Rapid mode
s
Switching to Cruise mode
s
Switching the engine mode
s
Switching to Siege mode
s
Switching to Travel mode
s
Switching to Rapid mode
s
Switching to Cruise mode
Survivability
HP
Hit Points
/ / mm
Hull Armor
/
/
/ / mm
Turret Armor
s
Suspension repair time
Spotting
m
View Range
m
Signal Range
Time for the successive autoreloading of each shell into the magazine
The improved system allows the time to be decreased for autoreloading the next shell upon firing the loaded shell when the corresponding indicator is displayed
Characteristics are specified for Siege mode.
Characteristics are specified for Rapid mode.
Characteristics are specified for vehicles with activated jet boosters.
Characteristics are specified for Rapid mode.
Reload time of the first and second guns on double-barreled vehicles
Standard value is for the heated barrel, improved value is for the cool barrel.
Time to repair a damaged main/reserve track
Characteristics are specified for vehicles with crews trained to 100%.